Why Did the Love Revo: Fragile Hearts Project Die?
Several years ago, when the creation of OEL-VN’s (Original English Language Visual Novels) were still fresh and new, there was a lot of energy and optimism in making VN’s. One of those was for the creation of a full-fledged visual novel like Tokimeki Memorial with 12 “date-able” characters, multiple locations, and of course, multiple endings. That project was called Love Revolution.
Love Revolution featured a male protagonist with possible female love interests. For the female gamer out there, Love Revolution: Fragile Hearts was created for them with a female main character with male love interests. Both projects were being worked on simultaneously by two different teams. Each was coming along nicely. I joined the Fragile Hearts team after a week or so after announcements requesting for more members as an artist.

After joining, I threw out possible character designs, started working on finished characters to be used in the game, and worked on backgrounds. All this time, the team grew a bit more with a few more members signing up. The demo script was done. Character profiles for about half the characters was complete. Art was coming along nicely and things was coming along smoothly.
That’s when things just fell apart.
I don’t know the exact cause but maybe it’s because one person just started not to show up. Then two. Then the project leader. Then in the end, I was the only one left.
When things started falling apart, I became the second project leader but since I was in the middle to two projects, it became a bit overwhelming and things just died from there. It was a very demotivating experience, I must say, but one with lots of lessons.
I think if I was a bit stronger and not so shell-shocked into being made project leader, things might have turned out better. One thing’s for sure, there definitely has to be a reliable project leader who will stick to the project. As back-up, an assistant project leader should have also been selected from the get-go so if the project leader slacks off, the assistant project leader can pick up the slack or take over completely if it’s needed.
Luckily, since I did most of the artwork, I can salvage the Fragile Hearts project. I believe I have the other materials too somewhere in one of my backup discs from the character profiles to the demo script. I don’t know if I’ll completely start a new team, push on by myself, let it fall into the unfinished-games abyss, or maybe put the assets out in the wild and see if anyone is willing to take over the project. One thing’s for sure and that is I would like to at least bring the demo out.
When? I don’t know but there’s still hope for it sometime in the future.
Filed under: Game Dev, Love Revolution: Fragile Hearts on January 26th, 2010 | No Comments »
























